There are no known open functions that return a chance or probability to survive a bite, thus the bite is implied be fatal. The file a references two internal functions: bodyPart:bitten() returning a boolean value and bodyPart:getBiteTime() which returns integer value. Note: In-game radio and TV mention zombie infection can spread in the air, which is true, but the player character is immune to the airborne strain.įrom the partially open game code, it is evident that the bite and infection are handled separately: infection is classified as a "non-lethal wound infection", and zombie infection is a bite. There is no chance to cure the infection and no known survivors of the bite. True zombie infection will not stop draining health and will continuously intensify over time. These can be healed by their respective treatments, causing Health to stop draining and eventually increase.
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